Tuesday, January 26, 2010
I ran out of col-erase blue lead, so I couldn't finish the drawing..but this should be enough to get the point across.
Today we talk about fleshing out a character from basic lines of construction. On the right, there's a quick sketch of the basic arm construction I use and to the left of that is the same thing fleshed out with arm muscles. From years of studying musculature (for drawing super heroes and the like), I have a pretty well formed idea of how I'd like them to look. This is something I recommend even in the early stages of an artists career. You'll notice in the sketch to the left that I've done the construction in graphite and the fleshing is in blue. I usually make the head about the size i want it to be in the finished drawing, but the rest of the body's construction is a bit smaller as to function underneath the flesh like bones.
This particular blog article will be discontinued as I'm writing a book from the subject matter I'd planned to cover here.
Posted by Incomparable Brian Charles at 5:28 PM
Tuesday, January 19, 2010
Sunday, January 17, 2010
This is an older piece that I recently unearthed and decided to blog about. Its Makoto from Street Fighter III: Third Strike. She's has an awrard build, kinda stocky with big hands and feet, so she's A LOT of fun to draw. Watercolor is not my favorite medium, but its fun and I hope to work with it more in the near future.
Posted by Incomparable Brian Charles at 12:26 PM
Ok, so This is the first installment of Artstream 101, a crash coarse in character art conducted by me, Brian Charles. Disclaimer: If you feel as though you're a "better" artist than I am (AND don't have the intestinal fortitude to challenge me to an art battle) rest assured that the information included in Artstream 101 is regurgitated from wise masters of the character design craft. Thusly speaking, if you've studied The Illusion of Life, Chuck Amuck, How to Draw Comics the Marvel Way, and Constructive Anatome, you can probably skip this coarse and meet up with us for Artstream 102 :P
I hope to build up from very basic breakdowns and sketching tech to sequential art, animation, and eventually I'll teach you guys how to play Rival Schools.
First order of business is construction. Everyone who draws characters well uses construction, and I know that you might think you've seen the pros NOT using construction, but lemme tall ya, you're wrong. Think of it like the basics of a sport. When you first tried to dribble a basketball, you did it with two hands and probably bounced your whole body with the ball. As you become more advanced, you learn to practice dribbling with one hand, so that you can switch hands to avoid defenders (your first crossover). Stay with me, this is the important part... Once you've mastered switching your dribble from hand to hand, to the point where you can do it through your legs and behind your back without looking, you're not even thinking about the day you learned to NOT dribble with both hands. Your body remembers the practice and activates everything you learned whenever needed. Drawing construction is like that. The more you do it, the less you have to think about it, to the point where you don't even have to lay down a sketch all the time. But lets not jump ahead :P
The image in this post will be referred to as fig-1. In fig-1, you see my basic construction for a character. You can probably expect to develop your own style at some point, and bare in mind that it took me years to settle in to doing it this way. I first learned this specific style of construction from the book "How to Draw Comics the Marvel Way" when I was 12 or 13. It involves using circles and lines to map out a stick figure that can be posed in different ways before fleshing it out to look like a specific character.
I start with the head by drawing a circle at the point that I want the cranium to be. Then I round out a jawline with a half oval underneath. A horizontal line drawn about the points where the oval jawline and the cranium circle meet gives me a basic idea of where the eyes will go, and a vertical line crossing that will show where the nose will go. Yes, drawings of characters that are not referenced with photos or models should have that sort of symmetry. I know everyone's eyes don't line up perfectly and all noses are not in the center of the face, but drawing is about making something that "looks" correct, not necessarily something that "is" correct (more ranting about this later).
From there, I draw a line from the head down that will basically indicate the spinal column. A large circle represents the torso.Toward the top of that on each side are small circles where the shoulders will be and lines going down the sides representing upper arms that go into small circles which are for the elbows, another line segment for the lower arm and a circle at the end for hands. The spinal column line goes down to a horizontal oval which will be the pelvic area, with circles on the end where the legs meet the pelvis and lines that drop down from there for the upper leg that go into circles for the knees. Another pair of vertical lines that rep the lower leg and a jumble of circles for feet. Now, I know that pelvises don't actually work that way but in years of development through my personal style of construction, I found that using a triangle (with the singular point facing down) which is the "normal" way to handle this area lead me to drawing REALLY tiny waists, so I came up with this to give my characters a more solid feel.
The feet are composed of a very small circle for the ankle, a bigger circle for the heel, and a sort of triangular oval for the front of the foot. The reason for all of this is that the position of the feet REALLY balances out a pose. Much like how the head requires a lot of construction to determine the direction the face is pointing, the feet also need a lot of fleshing out at this stage.
You'll notice that most of my lines are curved slightly in toward the body or out away from the body, and that the directions of the curves alternate. This is a technique sometimes referred to as "controposto" that gives character drawing a more relaxed and natural feel. I'll do a lesson on "line of action" later, but for those of you who know about it already, this controposto construction gives a line of action to different parts of the body and helps to make dynamic poses less mechanical.
Ok, that's part one of construction. Next week we'll discuss fleshing out the body and talk about how to use this construction for dynamic posing.
Posted by Incomparable Brian Charles at 10:23 AM
Thursday, January 14, 2010
The other day, Tess handed me a pamphlet for the online Japanese culture clothing store called maruione.jp. It had some cool costume ideas and when I saw this one in particular, another idea i'd been sitting on surface. And so I give you creepy-eye-faced-lolita!
Posted by Incomparable Brian Charles at 9:10 AM
Ok, I'm sick as a dog, so this'll be short. Had the strangest compulsion to draw anthro. This is the first time i've tried this in a while, and while I like the way this fox character came out and feel like I'm getting the hang of how this style is supposed to work, it'll probably be a while before you guys see a finished anthro piece from me :(
Posted by Incomparable Brian Charles at 9:04 AM
Monday, January 11, 2010
Here's a little diddy I sketched for conceptart.org. They do a weekly sketch jam called "Character of the Week" (or CHOW), where the moderator posts a character concept and everyone is invited to post their interpretation. This one was called "The Observer"
and was supposed to be some entity that roams around exploring. I thought of some crazy stuff, but in the end I just felt like drawing a chic with wings :P
Posted by Incomparable Brian Charles at 9:35 PM
Ok Briamaniacs, I've been throwing up sketches exery day for the last week or so and I'm wondering if that's enough to satisfy you guys. Remember when I used to do a weekly artstream post where I'd talk about a different artist every week? I'm thinking about starting that up again. Maybe more about other things I'm into like boxing and video games...
How about comic reviews?
How about comic reviews?
Posted by Incomparable Brian Charles at 8:48 PM
"I thought you were made of sterner stuff"
Keith and I were shooting the breeze the other day and I mentioned how if I could cast an Avengers animated series, I'd have Peter Cullen (the voice of Optimus Prime) voice Captain America. Then I got carried away with who would direct and write and other voice talents...It was fun, and lead to this cap sketch. 616 Cap is hard to draw because you have to capture his physical youth and his psychological age (I mean, I guess you don't have to, but I don't see what the fun in drawing would be if you weren't trying things like that all the time).
Posted by Incomparable Brian Charles at 8:06 AM
Sunday, January 10, 2010
This was a Queen of Hearts costume I was asked to design. Before you start busting my balls and saying its uninspired, you should know that it had to include a conventional skirt and top. Also, I had the idea that there would also be a cloak which would ramp up the coolness exponentially. All that being said, it was fun to draw :P
Posted by Incomparable Brian Charles at 2:01 PM
Friday, January 8, 2010
Pipeline was a human paladin I used to play in World of Warcraft. Really this is a drawing of his sword and shield. The sword, Titanguard, Is this thick, stocky claymore that tapers out from tip to hilt. It really feels like a tank weapon...i love it. And the shield, I think its called Shieldwall of the Breaker, is just magnificent looking. It has the creepy old-looking gray face in the middle...very clever.
Posted by Incomparable Brian Charles at 7:32 PM
Thursday, January 7, 2010
Super Brian Charles! This is a quick drawing of the main character for a platform game I'm working on in flash...And when I say "working on" i mean "lazily animating and scrounging up codes". I started the project after playing New Super Mario Bros. on the DS.
Posted by Incomparable Brian Charles at 11:30 PM
This is a sketch of the GroundUp studio mascots Nu and Star. I asked GroundUp's Senior Mascot Correspondent, Henry, for some information about the characters. He said "One of them is Asian and the other one is Black" so I worked with that :P
Posted by Incomparable Brian Charles at 8:07 AM
Wednesday, January 6, 2010
Here's one I did for my buddy Keith. He had a toy line and designed this sort of urban ninja guy called Katana (its actually a lot cooler than that, but i don't want to let cats out of bags). We batted a few ideas around relating to the property, and when I went home, I sketched this up. Someone else saw it later and spun her own story out of it. Kind of like a modern day fairy tale that i won't tell you about because it is also not my property... I feel like that bill from the Bush administration that was practically illegible because of all the redacting :P
Posted by Incomparable Brian Charles at 12:05 AM
Tuesday, January 5, 2010
Sunday, January 3, 2010
A lot of my friends (particularly the ones who quit drawing after college) have "Dark Detective" superhero stories that they'd like to tell. Mostly they come off as fan fiction or revamps of the more popular dark detective superhero who will remain nameless at this point. I tell people "make you're own character for that story! Think of how you would personally handle that archtype and let me tell you, creation is a slippery slope!".
Here's an example of one such creation. Don't have a name for it yet, and haven't really settled on a costume, but I wanted to try it with really dark eyes in the mask. Read the notes on Gary Frank's Batman: Earth one sketches, where he mentions that he's going to make the eyes "visible" through the mask for a fresh take on the character. I thought "That's the dumbest shit i've ever heard. Batman aint Captain America...but now that I think about it, what if the eyes were soo hidden that it frightened people? Like the abyss staring back at you." Anyway, this is my first take on this idea.
Posted by Incomparable Brian Charles at 10:46 PM
Been watching a lot of Southpark lately on southparkstudios.com and sometimes they break model for special actions. One of these is crying. When Cartman cries, he opens his mout really wide, and I wanted to draw it. He didn't really survive the transition to my style, but it was fun anyway :P
Posted by Incomparable Brian Charles at 5:29 PM
Friday, January 1, 2010
So 2010 begins and I have a goal to post on my blog every day this year with drawings from my sketchbook. That being said, here is a sketch of two characters from my upcoming League of Defenders comic. The tall one is Amazona, and the bespectacled one is Whizz Wilson. I actually did this a little while ago and intended to color it before posting, but my inking pen broke...really! stuff like that happens :P
Posted by Incomparable Brian Charles at 8:16 PM